Any time artist would create a unit or model … we found ways to get it into our campaign,' said Morris. 'A lot of stuff that didn't make it into the competitive mode actually made it into the singleplayer. The unit count was limited in competitive multiplayer for balance reasons, but the singleplayer campaign served as a refuge for cool ideas that needed a home.
Ultimately, though, it didn't seem like much was scrapped wholesale or left to go to waste.